Introduction

     I know that this doesn't look much like a blog for Star Trek Adventures.  Sorry about that.  I'm not a graphics designer of any sort and the stock Google Blogger themes doesn't have and Star Trek themes.  Please forgive for this negligence on my part.
     Anyway, welcome to the blog.  Hope you find it interesting.

     Anyone who knows me knows that I am big sci-fi and fantasy fan.  Star Trek if I remember correctly was my first foray into the genre.  Heck, I miss being an "original" Star Trek  by being born almost three or four months late.  So I guess you could say I grew up in the Star Trek era.  Even had an original Star Trek tricorder casette player, communicator walkie-talkies, and the original Star Trek action figures and USS Enterprise playset.  I read all the original novels from Bantam Books and many of the first Pocket Books collections when they came out until the stories just got real bad.
     When I discovered role-playing games I naturally gravitated toward FASA's Star Trek game (after AD&D and Traveller, of course).  FASA's system was percentile-based and had numerous supplements and adventures set mostly during the movie era.  FASA was a great game, but they made a big mistake by creating sourcebooks for Star Trek: The Next Generation when they didn't have the license.  Once they lost the license, it would be over a decade before another game company would get the license.
     Last Unicorn Games got the Star Trek license at the end of the last century and looked like it would do the game justice with their in-house ICON system (I think that's what it was called).  They had licenses for all of Star Trek and had released games for Star Trek, Star Trek: The Next Generation, and Star Trek: Deep Space Nine with several supplements and box sets for each system.  You could play in Starfleet Intelligence or play at the start of your career by playing Academy cadets.  The future looked bright, then Last Unicorn Games got bought by Wizards of the Coast.  That gave Wizards licenses to both Star Trek and Star Wars.  I don't remember if it was Paramount or Lucasfilm who decided that Wizards couldn't keep both license but unfortunately Star Trek lost out.
     I don't know much about the time Decipher had the Star Trek license.  All I know is that it was only for a short time and they didn't do a very good job with it.  When Decipher folded, the Star Trek license languished again for about a decade until Modiphius Entertainment got the license and released Star Trek Adventures.

     So what is the purpose of this blog?  Well, I guess it is more to help me sort the new game out in my head.  I hope to use this blog as a way to ruminate on how to understand the game by charting my "trek" to learn the game.  I've got a campaign idea in the back of my mind that I hope to flesh out while learning the mechanics of the 2D20 ruleset that Star Trek Adventures is based upon.  Maybe it will help others out there learn things for their games or maybe not.  This is really more of an exercise for me.
     I'll be surprised if anyone takes an interest in this blog.  If you do, thanks.  If you don't, no big deal, thanks for the interest and have a nice life.  I'm not going to guarantee anything "exciting" or "interesting" but if you do find it interesting or useful, glad I could be of help. 
      Oh, and let me apologize ahead of time:  I do have a tendency to rant or ramble sometimes.  I am sorry for that.

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